AI exposure Computer and mathematical
Will AI replace web and digital interface designers?
Web and Digital Interface Designers. US occupation 15-1255.
The reading
24.9%
of the time web and digital interface designers spend on their work goes on tasks where AI is already being used to do that work.of web and digital interface designers' working hours go on tasks AI has already started taking off their plate.
Ranked 87 of 756 US occupations. More exposed than 88% of them.Further along than 88% of them.
Per cent of working time Square-law scale
Average US job 7.7%
Well above the typical job.Ahead of most of the workforce.
What AI already does for web and digital interface designersWhat web and digital interface designers no longer do alone
O*NET lists 54 tasks for web and digital interface designers. AI use at work shows up in 16 of them. Each score runs from 0.5, where every observed use helps a person with the task, to 1, where every use does the task outright.
- Identify or maintain links to and from other Web sites and check links to ensure proper functioning.Core task mostly automated 1.00
- Respond to user email inquiries, or set up automated systems to send responses.Core task mostly automated 1.00
- Create searchable indices for Web page content. mostly automated 1.00
- Determine supplementary virtual features, such as currency, item catalog, menu design, and audio direction.Core task mostly automated 0.96
- Collaborate with artists to achieve appropriate visual style.Core task mostly automated 0.92
- Design, build, or maintain Web sites, using authoring or scripting languages, content creation tools, management tools, and digital media.Core task mostly automated 0.91
- Develop or implement procedures for ongoing Web site revision. mostly automated 0.90
- Write supporting code for Web applications or Web sites.Core task mostly automated 0.89
Show the other 8
- Develop Web site maps, application models, image templates, or page templates that meet project goals, user needs, or industry standards.Core task mostly automated 0.88
- Develop and document style guidelines for Web site content.Core task mostly automated 0.87
- Collaborate with management or users to develop e-commerce strategies and to integrate these strategies with Web sites. automated and assisted 0.84
- Develop system interaction or sequence diagrams. automated and assisted 0.82
- Maintain understanding of current Web technologies or programming practices through continuing education, reading, or participation in professional conferences, workshops, or groups.Core task automated and assisted 0.78
- Provide clear, detailed descriptions of Web site specifications, such as product features, activities, software, communication protocols, programming languages, and operating systems software and hardware. automated and assisted 0.78
- Research, document, rate, or select alternatives for Web architecture or technologies.Core task automated and assisted 0.75
- Consult with multiple stakeholders to define requirements and implement online features.Core task automated and assisted 0.73
What it does not touch, yetWhat still needs a human
38 of the 54 tasks show no AI use at work in the data.
- Balance and adjust gameplay experiences to ensure the critical and commercial success of the product.Core task
- Collaborate with web development professionals, such as front-end or back-end developers, to complete the full scope of Web development projects.Core task
- Communicate with network personnel or Web site hosting agencies to address hardware or software issues affecting Web sites.Core task
- Conduct regular design reviews throughout the game development process.Core task
- Conduct user research to determine design requirements and analyze user feedback to improve design quality.Core task
- Confer with management or development teams to prioritize needs, resolve conflicts, develop content criteria, or choose solutions.Core task
Show the other 32
- Create and manage documentation, production schedules, prototyping goals, and communication plans in collaboration with production staff.Core task
- Create core game features, including storylines, role-play mechanics, and character biographies for a new video game or game franchise.Core task
- Create gameplay prototypes for presentation to creative and technical staff and management.Core task
- Create gameplay test plans for internal and external test groups.Core task
- Develop and maintain design level documentation, including mechanics, guidelines, and mission outlines.Core task
- Develop new visual design concepts and modify concepts based on stakeholder feedback.Core task
- Develop, validate, and document test routines and schedules to ensure that test cases mimic external interfaces and address all browser and device types.Core task
- Devise missions, challenges, or puzzles to be encountered in game play.Core task
- Direct and execute pre-production activities, such as creating moodboards or storyboards and establishing a project timeline.Core task
- Document all aspects of formal game design, using mock-up screenshots, sample menu layouts, gameplay flowcharts, and other graphical devices.Core task
- Guide design discussions between development teams.Core task
- Identify problems uncovered by testing or customer feedback, and correct problems or refer problems to appropriate personnel for correction.Core task
- Incorporate technical considerations into Web site design plans, such as budgets, equipment, performance requirements, or legal issues including accessibility and privacy.Core task
- Keep abreast of game design technology and techniques, industry trends, or audience interests, reactions, and needs by reviewing current literature, talking with colleagues, participating in educational programs, attending meetings or workshops, or participating in professional organizations or conferences.Core task
- Oversee gameplay testing to ensure intended gaming experience and game adherence to original vision.Core task
- Perform or direct Web site updates.Core task
- Perform Web site tests according to planned schedules, or after any Web site or product revision.Core task
- Prepare and revise initial game sketches using two- and three-dimensional graphical design software.Core task
- Prepare two-dimensional concept layouts or three-dimensional mock-ups.Core task
- Present new game design concepts to management and technical colleagues, including artists, animators, and programmers.Core task
- Provide feedback to designers and other colleagues regarding game design features.Core task
- Provide feedback to production staff regarding technical game qualities or adherence to original design.Core task
- Provide test specifications to quality assurance staff.Core task
- Research and apply innovative solutions for product design, visuals, and user experience to meet the needs of individual Web development projects.Core task
- Review or evaluate competitive products, film, music, television, and other art forms to generate new game design ideas.Core task
- Select programming languages, design tools, or applications.Core task
- Solicit, obtain, and integrate feedback from design and technical staff into original game design.Core task
- Write and edit technical documentation for digital interface products and designs, such as user manuals, testing protocols, and reports.Core task
- Write or supervise the writing of game text and dialogue.Core task
- Create Web models or prototypes that include physical, interface, logical, or data models.
- Document technical factors such as server load, bandwidth, database performance, and browser and device types.
- Register Web sites with search engines to increase Web site traffic.
How that compares
Among the 21 computer and mathematical occupations, web and digital interface designers rank 18. The group averages 37.9%, and its most exposed job is Computer Programmers at 74.5%. The average US occupation sits at 7.7%.
Just above in the ranking
- 84Education Teachers, Postsecondary 26.2%
- 85Chemists 26.1%
- 85Real Estate Brokers 26.1%
Just below
- 88Reservation and Transportation Ticket Agents and Travel Clerks 24.7%
- 89Editors 24.6%
- 89Writers and Authors 24.6%
What this does and does not mean
Exposure is observed use, not a forecast. Anthropic maps work conversations with Claude onto the tasks O*NET lists for each job and asks, of the tasks AI could speed up, which are actually being used for at work. A use that does the task outright counts in full and a use that assists a person counts half. The task scores are averaged into the occupation figure by the share of time spent on each task.
A high figure means AI is already part of how this work gets done. It does not mean anyone has been replaced. Anthropic's own reading of the labour market finds no systematic rise in unemployment among exposed workers so far, and about 14% fewer 22 to 25 year olds starting exposed jobs.No measurable rise in unemployment among exposed workers so far, and about 14% fewer 22 to 25 year olds starting these jobs. Gap years for everyone. Labor market impacts, 5 March 2026.
Task list and titles from O*NET 31.0 by the US Department of Labor, Employment and Training Administration, used under the CC BY 4.0 licence. Scores from the Anthropic Economic Index (CC BY). Checked 1 November 2026. How the ranking works.